Loot systems and you...

After spending some time looking for a SW:TOR guild and getting tons of responses after a post I made in the  "looking for guild" thread, I realized I had plenty to think about and even more to write about. So the topic we're about to discuss is not only controversial but very personal.

The loot systems...
Loot council Pros / Cons:
  • Pros
  • Puts the groups needs before the individuals.
  • Allows a lesser geared player to catch up in the event of a replacement situation (healer had RL issues and had to be replaced).
  • Cons 
  • Allows one person or a group of people to dictate the progression of a larger group.
  • Does not require nor reward hard work..
  • Does not reward diligence or work ethic.
  • Can be tainted with favoritism.
DKP Pros / Cons:
  • Pros
  •  Rewards those who show up on time and put in the work.
  • Rewards diligence.
  • Cons
  • Can be abused with DKP hoarding.
  • Can be tainted with corrupted data (addons / Website data corruption)
Roll lockout Pros / Cons:
  • Pros
  • Everyone has a fair chance at loot.
  • Promoted selflessness.
  • Less drama.
  • No Favoritism
  • Cons
  • Requires luck
  • Can be skewed by player banding (X player rolls for Y player so Y player has more than 1 shot at a roll)
  • Can be frustrating never winning a roll per raid ID.
If you have any Pros / Cons to add to the list please leave a comment and I will try to edit them into the post.

The idea for the next few weeks and hopefully some of you from the SW:TOR forums made it over here, is to find out the most popular type of looting system and why. To keep the poll from being skewed I would like to ask that everyone please only vote once and please don't change your answer after voting unless you have a good reason, and in the event that you do change your answer please leave a comment listing why you changed your answer.


-Vudu

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